NOVA Explore NOVA ↗

Spatial wireless headphones

NOVA

Hear beyond.

Immersive listening, adaptive quiet and effortless movement in one sculpted form.

Explore NOVA Scroll to enter the experience

Sculpted comfort

Made to disappear.

Soft-touch contact surfaces and articulated geometry are shaped to feel considered from every angle—quietly present when you wear them, unmistakable when you look closer.

Select a point on the product to inspect the detail.

Immersive audio

Your space becomes
the soundstage.

Choose the character of the experience. Each mode reshapes the visual field around NOVA while the product remains at the center.

Adaptive listening

Silence,
on your terms.

Move between focused isolation and a more open connection to the space around you.

Articulated form

Made to move.

NOVA's folding geometry becomes part of the experience. Open it into its listening form or fold it down and continue the journey from there.

Direct inspection

Look closer.

Drag to move through a curated view of the product. NOVA stays art-directed while the camera responds to you.

DRAG HORIZONTALLY SWIPE HORIZONTALLY

NOVA / Spatial wireless headphones

Hear beyond.

Designed for immersive listening, adaptive awareness and a form that moves with you.

Spatial Audio Adaptive Noise Control Transparency Multipoint Premium Construction
Discover NOVA

Portfolio case study / 01

Behind NOVA.

The cinematic product journey ends here. The build story continues below as a conventional case study, with the product stepping out of the way.

View the build

NOVA / Interactive product experience

Designed like a launch.
Built like a product.

A fictional premium headphone campaign built around a live animated 3D asset—not a pre-rendered product video. The interface, camera, product motion and responsive behavior are all authored as one system.

01 / Role

Role

Creative direction, interaction design, front-end prototyping and real-time 3D choreography across desktop, tablet and mobile.

02 / Challenge

Challenge

Make one GLTF feel like a premium product campaign without hiding behind pre-rendered video, while keeping direct interactions legible and responsive.

03 / Build

What I built

A scroll-driven Three.js experience with authored camera choreography, state-based lighting, skinned-surface hotspots, bounded inspection and responsive composition rules.

04 / Result

Result

A portfolio piece that behaves like a launch experience first, then reveals the implementation decisions and technical constraints behind the presentation.

Runtime anatomy

The same headphone explored above runs from the live skinned GLTF and its authored source animation. Product framing, lighting and interaction state are composed at runtime.

36skeletal joints
14skinned meshes
3source clips
42principal clip channels
27.71 SECprincipal source clip
Three.jsGLTF runtimeScroll choreographyResponsive 3DReal-time lighting
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