Scroll-controlled product film.
No pre-rendered video.
An animated product asset, rebuilt for the browser.
NOVA
Give the
object the page.
The interface does less so the model can do more. Framing follows the headphone body, not the oversized cable bounds, and the product remains readable while the camera moves.
Readable from open form to folded pose without forcing the object into a generic product-card layout.
The source
animation
becomes the timeline.
The original 27.71-second skeletal clip is scrubbed directly by this chapter. No fake explode animation and no video baked over the canvas.
Scroll is
the director.
Model pose, camera arc, key light and typography run on separate curves. It reads like a product film, but the visitor owns the playhead.
Light follows
your movement.
Pointer movement shifts the key light and restrained parallax. Dragging is intentionally unnecessary: the product stays art-directed instead of turning into a toy.
Interaction changes emphasis, not orientation.
Built as
a system.
The model is not a background decoration. Source animation, scroll state, camera, light and responsive framing are composed as separate systems and synchronized at runtime.